a. Solid requirements � clear, complete, detailed, cohesive, attainable, testable requirements that are agreed to by all players. Use prototypes to help nail down requirements b. Realistic schedules - allow adequate time for planning, design, testing, bug fixing, re-testing, changes, and documentation; personnel should be able to complete the project without burning out c. Adequate testing � start testing early on, re-test after fixes or changes, plan for adequate time for testing and bug fixing d. Stick to initial requirements as much as possible � be prepared to defend against changes and additions once development has begun, and be prepared to explain consequences. If changes are necessary, they should be adequately reflected in related schedule changes. If possible, use rapid prototyping during the design phase so that customers can see what to expect. This will provide a higher comfort level with their requirement decisions and will minimize changes later on d. Communication � requires walkthroughs and inspections when appropriate; make extensive use of group communication tools � e-mail, groupware, networked bug-tracking tools and change management tools, intranet capabilities, etc.; insure documentation is available and up-to-date � preferably electronic, not paper; promote teamwork and cooperation; use prototypes early on so customers' expectations are clarified |